Arnaud de Bock confirmed speaker of the conference Interactive Experiences at Ludicious X
When: July 2nd, 2020, 5:30 pm
Where: Online conference «Interactive Experiences» at Ludicious X
Tickets: here
Arnaud's talk «The Invisible ink» will be about the storytelling of Pikuniku. He will share insights on how the team tries to create proximity and empathy with the characters of the game. And how thinking about accessibility from the start of the project influence each element of the game experience.
Arnaud De Bock is a creative director. He's been making games for the last 9 years. He is the artist/game designer of Pikuniku.
About the conference
Interactive Experiences. Playgrounds of Life
Last year’s conference discussed games as a playful reflection on society and examined the possibilities and challenges of implementing socially relevant topics in games. This year we want to shift the focus on us as human beings. We want to speak about animacy, embodiment, empathy and the creation of life in the context of games and playful environments. Which methods enable us to create something that feels alive, something we can emphasize with and which appears to have a vivid body and maybe even a soul? How can games as a highly interactive and playful medium enhance the illusion of life and how can they reflect on us and life itself?
A cooperation between Ludicious – Zürich Game Festival and the Subject Area in Game Design of Zurich University of the Arts
Hosts
Florian Faller (Lecturer ZHdK Game Design)
Maike Thies (Research Fellow ZHdK Game Design)
Anna Lisa Martin–Niedecken (Senior Researcher ZHdK Game Design)
![Pikuniku by Sectordub. © Arnaud de Bock.](/site/assets/files/2930/gamedesign-fvuxq2fq.1600x0.png 1600w,
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![Pikuniku by Sectordub. © Arnaud de Bock.](/site/assets/files/2930/gamedesign-zxpofl8y.1600x0.png 1600w,
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![Pikuniku by Sectordub. © Arnaud de Bock.](/site/assets/files/2930/gamedesign-3jbfv2bw.1600x0.jpeg 1600w,
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![© Arnaud de Bock.](/site/assets/files/2930/gamedesign-gxmjs9vk.1600x0.png 1600w,
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