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Tom The Postgirl – To peek or not to peek

© ZHdK Game Design.
© ZHdK Game Design.

«Tom the Postgirl» is an interactive story game which is all about peeking. The player incarnates Tom, who must deliver every parcel on her list. She is very curious and tempted to peek at every occasion she gets. The story is told without any narrator or words but only through glimpses into the villager’s intimacy. As you watch every chapter unfold, you realise the impact your actions have on your surroundings.

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Video Interview. © ZHdK Game Design.

Ever since I was a little girl, I have had a fascination with stories. Bedtime was my favourite part of the day because I heard a new one. When it came time to choose a concept, I chose a famous fable, Little Red Riding Hood, as my starting point. Things became somewhat twisted as I wished for a more adult and dark narrative.

© ZHdK Game Design.
© ZHdK Game Design.
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Teaser Video. © ZHdK Game Design.

My intention with «Tom The Postgirl» was to immerse the player in a world where madness is omnipresent. The distorted perspectives and uneven textures helped me create a sense of instability and lean the story into absurdity. In addition, the limited colour palette (black-white-red) should draw attention to some aspects of the story while also making the overall more impactful and straightforward.

As an illustrator, Léa has always been interested in a wide range of styles and mediums. The diverse set of skills required attracted her most towards game design. She particularly enjoys working with strong storylines and experimenting with colours. In doing so, she can bring her stories to life and immerse the spectator more effectively through games. Even though she enjoyed coding during her studies at ZHdK, she sees herself primarily as an illustrator – but now as an illustrator with brighter prospects for the future.

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