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SOMN

The B.A. project «SOMN» centres on a car journey at night. Thoughts disperse through speed and music. Uncoupled from the individual, this experience encompasses all those strangers whose paths cross for a moment, connected by the sober beauty of little instances of chance. The interactive concept of «SOMN» is strongly based on sound and visual feedback. Music and rhythm play a key role in the overall game and envelop the players in an atmosphere of strangeness.

Designer:

Linn Spitz

Mentors:

Florian Faller & Chris Polus

Project type:

BA-diploma

Year:

2021

Awards:

Honorable mention, ZHdK sponsorship award, Honorable mention Online festival edition A MAZE 2021

SOMN
SOMN
Screenshots «SOMN» by Linn Spitz. © ZHdK.
Screenshots «SOMN» by Linn Spitz. © ZHdK.
Gameplay-Video «SOMN».