Head of Subject Area in Game Design
Prof. Ulrich Götz heads the subject area in Game Design, leading the generation of curricular content, structural organization of the subject matter, and university teaching. Ulrich has built up extensive experience in the research and development of serious & applied games, over years of cooperation with numerous partners from medical, therapeutical, and educational contexts.
The central themes in Ulrich‘s university teaching are spatial design in virtual environments, 3D-modelling and animation, game concepts and analysis, motivation design, and the development of serious & applied games.
Head of Master's specialization, Subject Area in Game Design
René Bauer ist Leiter der MA-Vertiefung der Fachrichtung Game Design und unterrichtet mit Schwerpunkt auf Game Engine Development. Er ist in Projektentwicklungen in Studium und Forschung engagiert. Er betreibt die Auseinandersetzung mit Games im Bereich Gamestudies und Kulturwissenschaften. Als Game Designer und Applicationsentwickler betreibt er eigene Spielprojekte, experimentiert mit AND-OR an der Schnittstelle zwischen Game und Kunst und arbeitet an kollaborativen Schreibumgebungen wie nic-las oder textmachina (Web 2.0).
Beat Suter works as lecturer for Game Design at the University of the Arts Zurich, Switzerland (ZHDK), and manages the GameLab. He has a Dr. Phil. from the University of Zurich. From 2006 - 2014 he also worked as a lecturer for the Merz Academy Stuttgart. He organizes festivals and symposia on Indie Games and Game Studies. He is the president of the gameZfestival association. He is founding member of the internationally known art group AND-OR that specializes in gameart and netart. He also works as publisher (edition cyberfiction) and author and reviews projects for the national research funds of Austria, Germany and Switzerland. Recently he co-authored the creative card set IdeasForGames.
Margarete Jahrmann (DR. PHIL. MAG.ART., Professor for BA/ MA subject area in Game Design) is an artist, curator and researcher in activism, games & arts with an international record of exhibitions and conferences. Jahrmann has received major media arts awards, such as Prix Ars Electronica 2003 and Transmediale Berlin 2004. Since 2006 she is Professor for Game Design at the University of Arts Zürich. She is founder of the Ludic Society, an arts research association on the topic of play and pataphysics, with a record of urban game interventions and international festival appearances. Since 2006 she is editor of the Ludic Society magazine. From 2007 on she put a focus on performance and fashion in relation to games, as presented in a series of works, like the Pong Dress or the Triple A profiler performances.
2016 she edited the VOID Book a concept book on play rules together with Max Moswitzer at the occasion of on decade of Ludic Society. The book was presented in performance soirées, including Deep Play & Brainwave methods, as at the occasion of 100 years of DADA at Cabaret Voltaire Zurich and Auditorium Durchhaus Vienna as well as at Zentrum für Literatur- und Kulturforschung in Berlin. In 2016 she co-authored a symposium at the Centre Dürrenmatt Neuchâtel in collaboration with the BABEL RESEARCH group South Africa in order to launch and publicly discuss her new research focus on play, ‘pataphysics and the Tower of Babel as cultural, technological and urban metaphor in games and play.
From 2010 to 2013 she led a EU funded research project at the University of Applied Arts Vienna, TEF on Technology, Exchange and Flow. The research outcome was presented in an exhibition game at Kunsthalle Karlsplatz Vienna. She was Lead Designer of this exhibition game on a series of game arts installations in international museums, as ZKM Karlsruhe, Laboral Gijon or Kunstmuseum Aaros. 2013 she published a book on Play and Subliminal messages, featuring also the exhibition game as genre and research design together with Brigitte Felderer under the title Play & Prosume. Schleichender Kommerz und schnelle Avantgarde, Verlag für Moderne Kunst Nürnberg. 2015 she worked and published on Agon& Ares, war and games, as published 2016 in the book Agon & Ares (Ed. Ernst Strouhal, Springer Wien/ New York). In 2015 she also wrote Deep Play. Arts experiments as strategies of participative research, In: Journal for Research Cultures. Strategien künstlerischen und wissenschaftlichen Arbeitens. Issue #1, Ed. Matthias Tarasiewicz, Research Institute for Arts & Technology (RIAT).
Florian Faller works as a lecturer in the Subject Area in Game Design at Zurich University of the Arts with a focus on Visual Arts and Game Culture. His portfolio as a game designer refers from Independent Games and Experimental Projects to Serious Games and commercial titles. He is Co-Founder of the Swiss game design studio Bits & Beasts and Co-Designer of Feist.
Florian's projects received numerous international awards and were showcased at international festivals and exhibitions. Before starting his professional career as a game designer, he studied German literature at the University of Basel and worked with various audiovisual media.
Reto Spoerri ist Geschäftsführer der Firma Ludic GmbH. Er entwickelt seit 2008 Projekte im Serious-, Art und Casual Games Bereich. Er ist Lehrbeauftragter in der Fachrichtung Game Design.
Anna Lisa Martin-Niedecken is a Senior Researcher at the Subject Area Game Design, Department of Design, Zurich University of the Arts (ZHdK) and CEO and Co-Founder of the ZHdK-SpinOff Sphery Ltd. With her background in sports science, her research mainly focuses on exergames, fitness games, rehabilitation games and health games as well as motivation design and game experience research.
For her academic work, Anna has received several awards. Among others her R&D work was featured by TEDx. Furthermore, Anna offers specific teaching and advanced training modules in the field of Serious & Applied Games and supervises student theses and research projects in various fields such as game design, sports and movement sciences or computer science. In March 2018 Anna founded the Startup Sphery Ltd. Sphery has set itself the goal of revolutionizing the fitness and health industry with a combination of innovative playful designs and training concepts and was among others awarded the renowned FIBO Innovation & Trend Award in the category «Startup» for the «ExerCube» in 2019.
Dr. Mela Kocher ist wissenschaftliche Mitarbeiterin in der MA-Vertiefung der Fachrichtung Game Design. Sie arbeitet im Bereich Forschung und Entwicklung (mit den Schwerpunkten Applied Games und Urban Games). Für das International Office entwickelte sie das Urban Game LucyZH, das internationalen Studierenden die Stadt Zürich näher bringt. In der Lehre ist sie in der BA-Vertiefung der Fachrichtung Game Design (Seminare zu Serious and Applied Games) und im Master of Arts in Design (Fach-Orientierung C, Minorstudium) tätig.
Maike Thies is a Research Fellow at the Bachelor Specialization of the Subject Area in Game Design at Zurich University of the Arts (ZHdK). As Head of Interdisciplinary Innovation of the Department of Design (ZHdK), she is envisioning and curating various internationally targeted formats and projects around Possible Futures for the Arts and Design (ZHdK). She is passionate about bridging Game Design and Emerging Technologies with other disciplines to explore new fields of action. Her research activities focus on Interactive Theatre, Narrative Spaces, Immersive Worlds & Play and Future Design Trends.
Maike curates and coordinates the interdisciplinary lecture series «Kein Kino» at the Toni Kino (ZHdK) with a focus on «New Realities & Diverse Futures» in the Bachelor Design. Besides, she is responsible for REFRESH, an interdisciplinary, international festival/conference initiated by the Department of Design and the Immersive Arts Space of Zurich University of the Arts and dedicated to Immersive Arts and the Future of Design. Maike (co-)/curated and/or (co-)/managed exhibitions, festivals and conferences in Switzerland and abroad such as Design Biennale Zurich (guest curation in 2019 on the topic «PLAY»), Expanding Immersive Design (in 2017 and 2018) or an exhibition at the Design Museum in Copenhagen during 3Days of Design in 2018 with focus on the Future of Design, Immersive Arts and Swiss Emerging Talents on behalf of the Department Design (ZHdK).
She studied Media Studies and German Literature at the University of Trier, Germany and graduated in October 2010. In her master dissertation, she discussed and revealed contemporary tendencies in the field of animated documentaries. During an exchange year (2008/2009) she studied at the Department of Film Studies at the University of Zurich.
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Goran Saric arbeitet als Unterrichtsassistent in der Fachrichtung Game Design. 2017 schloss er sein Master Studium in der Fachrichtung Game Design an der Zürcher Hochschule der Künste (ZHdK) ab. Zuvor absolvierte er eine Lehre als Informatiker und arbeitete für verschiedene Unternehmen im Raum Zürich. Goran Saric ist Mitgründer der Firma Okomotive GmbH und arbeitet dort als Game Designer und Programmierer.
Marco Bach is a design teaching assistant in the Bachelor's specialisation in the Subject Area of Game Design with a focus on 3D modeling, animation and rendering.
After a design internship at SRF Schweizer Radio und Fernsehen and the preliminary design course at the Zurich University of the Arts, he completed his Bachelor's degree in Game Design at the Zurich University of the Arts in 2016. This was followed by projects as a freelance designer and an employment at Hinderling Volkart as a motion and interaction designer. Today Marco works at the ZHdK and as a senior designer at SRF Schweizer Radio und Fernsehen.
Christoph Polus studierte Wirtschaftsinformatik an der FFHS und war viele Jahre in grossen Firmen als IT-Berater tätig. Seit 2011 widmet er sich ausschliesslich der Soundproduktion für Film und Games. In der Bachelor-Vertiefung der Fachrichtung Game Design unterrichtet er das Modul Sound Design für Game Designer, in dem er seine Erfahrungen aus zahlreichen Spieleproduktionen und sein praktisches Wissen hinsichtlich Game-Engines mit Fokus auf Sound vermittelt.