Anthropomorphism
Hidden Potential in Video Games
This master thesis aims to explore and dissect the prior usages of Anthropomorphism in Spiegelman’s «Maus» and Netflix’s «Bojack Horseman» to understand this subversive tool better and utilize it for my videogame «XV-1900/86». A game set in East Germany to tackle serious themes such as paranoia, torture, identity, mass surveillance, oppression of individuality and decomposing of the mind and soul.