Building game worlds with immersive, engaging and complementary design is crucial. «Pioneer» attempts to address this by seamlessly embedding narratives and guidance systems within 3D environments. It concerns diminishing reliance on obvious or overt methods of storytelling and player-leading in video games with an emphasis on 3D exploration games.
For «Pioneer» I chose a realistic art style as I would like the game experience to be as naturalistic and at the same time as immersive as possible. I also have a personal preference for more realistic art styles in games.
The focus on the game's environment as the principle method of narration and guidance makes it unique. My project puts a huge emphasis on the design of the environment as the main body of the game.